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1993-02-26
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Ultrasound Daily Digest Fri, 26 Feb 93 Volume 2 : Issue 54
Today's Topics:
card-review
Demos for 3D???
DUNE 2
GRAVIS SUPPORT (FEB) 1/2
GRAVIS SUPPORT (FEB) 2/2
Hard Disk Scrambling (Me Too!)
SBOS config for SQ5
SCREW YOU SIERRA-ON-LINE!
SDK, Unix and wavetable
SQ V Again
submit
Ultrasound Daily Digest V2 #53 (2 msgs)
X-Wing
Information about the UltraSound Daily Digest (such as
mail addresses, request servers, ftp sites, etc., etc.) can be found
at the end of the Digest.
*** HEY!!! ***
Before you ask a question, *** READ THE FAQ ***. It's
available on the request server and the ftp sites, or check the
newsgroup archives.
----------------------------------------------------------------------
Date: Thu, 25 Feb 93 08:56:49 -0600
From: lindberg@esds.mdc.com (Drew Lindberg)
Message-Id: <9302251456.AA03847@esds.mdc.com>
Subject: card-review
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
------------------------------
Date: Thu, 25 Feb 93 01:50:29 PST
From: brian@ccnext.ucsf.edu (Brian Huddleston)
Message-Id: <9302250950.AA19751@ ccnext.ucsf.edu >
Subject: Demos for 3D???
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
Question.....Why hasn't Gravis released a simple demo showing off the 3D
abilities of our GUS'es???????? From what I've heard, it's not to complecated
to put togeather, and They have obviously demo'd ones at shows.....So what gives?
Maddly Courious,
brian@ccnext.ucsf.edu
------------------------------
Date: 25 Feb 93 09:01:41 AST
From: GJames <GJAMES@SHARK.STMARYS.CA>
Message-Id: <MAILQUEUE-101.930225090141.352@science.stmarys.ca>
Subject: DUNE 2
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
Has anyone had any luck getting Dune 2 to work with the GUS. It seems
to hang after about 20 min. of playing.
Thanks
------------------------------
Date: Wed, 24 Feb 1993 16:42:00 -0800
From: john.smith@gravis.com (John Smith)
Message-Id: <730648449.AA01133@ship.net>
Subject: GRAVIS SUPPORT (FEB) 1/2
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
Titles Planned for UltraSound Support!
Shipping the 1st Qtr. of 1993
Updated: Feb 20th, 1993
The following list has been complied from information given to us
by the publishers at the time they received our GUS development
kit. What follows is a partial list of those publishers' plans.
Publisher Working Title Rel.Date
_____________________________________________________________
Accolade Star Control II Shipping
Other titles planned for summer.
Activision Return to Zork March
Future titles also planned for 1993
Apogee Software Pickle Wars Feb-Mar
Extensive GUS support this year, including educational titles
Apunix Sound Tool Mar-Apr
They plan to release four other titles with GUS support.
The Blue Ribbon Sound SuperJAM Feb-Mar
Works Ltd.
Also working on other MPC titles. Well known music company
producing quality work for several years. Featured numerous
times in Keyboard magazines.
Bt Software Enterprises Xanthus Feb
PC Composer Mar
Published 3 selling titles to date. Will support GUS in all
future titles.
Comptons New Media Untitles Apr-May
Has planned support for all future releases.
DigiVox Sound Impression Mar
Has plans for other future titles
E Book Untitled Apr
Has plans to support the GUS in future releases. An EA(AFL)
Electronic Arts Ultra Chuck Yeager Shipping
NHL Hockey Feb-Mar
Further support planned for additional titles. Cannot release
working names yet.
Epic Games Drum Blaster Feb-Mar
Shareware company planning support for all their new titles
including Track Blaster, Zone 66, Solar Winds, Savage Crusade
Hollyware Johnny Quest Feb-Mar
Famous Cartoon adventure series of the 60's. Several titles
planned for GUS support in 1993.
Ibis EarPlay Jan
RiffTutor Feb
Well known for their music programs. GUS support planned for
all coming titles.
ID Software Doom Feb-Mar
Bio Hazard
Huge success with Wolfstein 3D. GUS support planned for all
upcoming titles.
Intel Corporation 960 Family Features Feb
Planning to use GUS in several Multi-Media Projects.
Interplay Buzz Aldrin's Mar
Race into Space
Plans GUS support for all 1993 titles. Now handles Virgin
Games, also planning GUS support.
IntraCorp Inc. Terminator 2 Chess Feb
Trump Castle 3 Mar
Have produced quality games, such as Home Alone 2, Bridge
Master and Dark Half.
LucasArts Entertainment Untitled Apr
Several titles planned for GUS support
Kesmai Corporation Air Combat Warrior Feb
Online gaming system has big plans for GUS support
Megatoon Jersey Devil Mar-Apr
Electronic Arts (AFL) has many titles planned for GUS support
Mercer Comp Systems Midi Performer Feb
Music Software company plans GUS support for several new titles
(Continued to next message)
~ QMPro 1.01 05-8925 ~ Press "+" to see another tagline.
------------------------------
Date: Wed, 24 Feb 1993 16:42:00 -0800
From: john.smith@gravis.com (John Smith)
Message-Id: <730648449.AA01134@ship.net>
Subject: GRAVIS SUPPORT (FEB) 2/2
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
(Continued from previous message)
MicroProse World Circuit Shipping
David Leadbetter's Golf Jan-Feb
Harrier Jan-Feb
These titles will include a patch, or will be revised for
full GUS support
MidiSoft Recording Session Shipping
Music Software Company. Will support GUS in all future
titles.
New World Computing Empire Deluxe Feb
An affiliate of Broderbund Software. Plan GUS support for
all future titles
Norsehelm Products Inc. Ragnarok II Mar
Seven Wonders
Producers of quality arcade adventure games. Plan to support
GUS in future titles.
NovaLogic Comanche Shipping
Maximum Overkill
The new Missions disk.
UltraBolts April
Affiliate of Electronic Arts. #1 selling fall title. Includes
their own SBOS. GUS delivers superior stereo sound (not MONO)
with much clearer sound effects.
Odyssey Software Space Wars Mar
Received excellent press coverage in recent articles
Psygnosis Lemmings 2 Feb-Mar
Renowned for huge successes in arcade style games. Plan to
support GUS in other 1993 releases.
Sierra The Sierra Network Mar-Apr
One of the fastest growing OnLine services. Has plans to write
code for several Sierra titles.
Silicon & Synapse Lost Vikings Mar
Well known developers of the SNES. They have also done
development for Interplay
S.S.I. Great Naval Battles Shipping
Electronic Arts affiliate. Well known for combat simulations
and D&D software. This title includes their own SBOS patch.
Twelve Tone Systems Cake Walk Pro Mar
Music publisher will produce several titles with GUS support
Three Sixty Battle Cruiser 3D Feb
Electronic Arts Affiliate. Excellent reputation for air,
combat and war simulations. Plan to support GUS in other
1993 releases.
VOR Technologies, Inc. Empires of the Known Mar
Universe
Online gaming system. Plans GUS support to take advantage of
digital audio.
Westwood Studios Untitled Apr-May
Has plans in the works for GUS support and 3D support in
summer releases.
WinJammer Software WinJammer Shipping
Well established Music Shareware Company. Producing a new
midi-sequencer with GUS support.
~ QMPro 1.01 05-8925 ~ Press "+" to see another tagline.
------------------------------
Date: Thu, 25 Feb 1993 9:21:53 -0700 (MST)
From: MASON@CC.SNOW.EDU
Message-Id: <930225092153.20601cc9@CC.SNOW.EDU>
Subject: Hard Disk Scrambling (Me Too!)
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
I've noticed some discussion about the FAT table being scrambled. I also had
the same problem. I'm not sure it is tied to a particular application. It
seems everyone had run different programs when it happened. Just before my FAT
table scrambled I had run the game "The Incredible Machine" from Sierra. Upon
exiting the game, my system froze. When I rebooted I noticed an entire
directory tree had been destroyed. (fun!) I was able to correct that problem
using Norton Utilities, however my volume label now has garbage in it, and I
can't change it. Even when I try to do a DOS LABEL command, it states it can't
process the entry.
If anyone can figure out the problem, let us know so we can avoid it happening
again!!!!! MASON@CC.SNOW.EDU
------------------------------
Date: Thu, 25 Feb 1993 13:44:44 -0800
From: Tony <tonus@tsoft.net>
Message-Id: <93Feb25.134456pst.18531@gilligan.tsoft.net>
Subject: SBOS config for SQ5
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
The setting for Space Quest 5 is -x3.. this is using SBOS 1.20.. It
won't hang and it sounds great..
Tony
------------------------------
Date: Thu, 25 Feb 93 0:21:58 PST
From: gabrielj@sfu.ca
Message-Id: <9302250821.AA12861@fraser.sfu.ca>
Subject: SCREW YOU SIERRA-ON-LINE!
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
Well, I sent mail to Sierra-on-line after the nice fellow
posted all of those e-mail addresses. SOL was the only
response I've had so far and it was a bad one.
To paraphrase, they said "no plans for GUS support at this moment"
Well, then I say to them "Screw You!" They've jerked us all
around. First no support. Then support. Then no support.
Frankly I don't care if they support GUS or not. Seriously
their games really lick anyways. They're all the SAME!
I used to like Kings Quest several years ago. It was considered
innovative but now? No way. All their damn games are the
same. They use the same engine.
They only thing they have to do for a game is make new graphics,
new music and a new story line. Whoopee! Yah, they're really
breaking new ground. If you've played one, you've played
them all. The interface sucks too. I preferred the text
parsor because it didn't limit your immagination. Sure the
GUI is much simpler to use which is good for children but
you've got your options all layed out. More user friendly
but not as educational.
My final words to SOL: Eat me!
Da Lazer (of Da Ghetto Bwudaz)
------------------------------
Date: Fri, 26 Feb 93 1:41:46 EST
From: dionf@ERE.UMontreal.CA (Francois Dion)
Message-Id: <9302260641.AA14937@brise.ERE.UMontreal.CA>
Subject: SDK, Unix and wavetable
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
Regarding the SDK and Unix, check my post on that in the soundcard
newsgroup.
Regarding wavetable, i will type a nice detailed text this weekend on the
GUS implementation, some other implementations and the relation with soft
synths and other synthesis methods (AM, PM, FM etc...)
That's all folks (i have only 7 minutes of free time today. so busy...)
Ciao,
--
Francois Dion
' _ _ _
CISM (_) (_) _) FM Montreal , Canada Email: CISM@ERE.UMontreal.CA
(_) / . _) 10000 Watts Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...
------------------------------
Date: Thu, 25 Feb 93 10:20:22 PST
From: biggles@berlioz.nsc.com (Winston Worrell)
Message-Id: <9302251820.AA08335@berlioz.nsc.com>
Subject: SQ V Again
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
In relation to SQ V, I could get the music to play if:
1: I did not install the SB option.
2: Started the game, got out of the simulator.
3: Saved the game.
4: re-configured it for SoundBlaster.
5: restarted the game.
This was fine until I got futher along and then the screen froze and broke up,
and the whole thing hung. After this happend twice (I had to do this myself with
no help from Sierra), I decided it wasn't worth it. Plus the fact that Sierra
acknowledges the fact that there is a driver problem that they weren't going to
fix, I decided to dump it.
All this points to is that it may be an intermitent problem, but the problem is there
and everybody should be aware of it.
------------------------------
Date: Thu, 25 Feb 1993 14:28:03 -0800 (PST)
From: Ben Gardner <tkabal@u.washington.edu>
Message-Id: <Pine.3.05z.9302251403.A9819-9100000@carson.u.washington.edu>
Subject: submit
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
As many of you know SBOS will not run with OS/2 as far as i can tell. The
driver loads and everything fine. But when trying to run a game or
anything. You get major conflicts. Does anybody know of a place i can
complain to get some drivers made. Or has anyone figured any tricks in
thier setups that they could share to help me out. I am running OS/2 2.0
and about to switch to 2.1 praying that will fill my problem. Thanks for
all the info.
tkabal a VLA programmer.
------------------------------
Date: Thu, 25 Feb 93 12:59:36 EET
From: Keijo Hautala <hautala@mail.vitech.fi>
Message-Id: <9302251100.AA17351@uwasa.fi>
Subject: Ultrasound Daily Digest V2 #53
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
------------------------------
Date: Thu, 25 Feb 1993 08:57:57 -0500
From: "Anthony Green" <roboco!green>
Message-Id: <2b8c8a18.roboco@roboco.UUCP>
Subject: Ultrasound Daily Digest V2 #53
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
> Date: 24 Feb 93 21:10:17 EDT
> From: Richard Wyckoff <RWYCKOFF@cardinal.sc107.wesleyan.edu>
> Subject: Csound OS/2 port??
>
> How is this coming? (The OS/2 version particularly) I've sent you two e-
> mails about it, and received no response, so I figured I'd send this to the
> whole list...anyone else working on interesting GUS software for OS/2?
Hmmm.. good thing you did - because I did not receive any mail from you.
In fact, I only received mail from one person. They did not use my
green@roboco.uucp - but rather, roboco!green@utai.toronto.edu. I have
changed my .sig to reflect this.
Csound works well... of course it does not make any sounds under OS/2. I have
been in touch my Advanced Gravis MANY times about the non disclosure agreement
needed to get a copy of the SDK source code (needed to write any OS/2 driver).
I have yet to receive anything.
On the bright side, you can play the output under DOS. I have also just written
a little program that converts .pat files into AIFF files for use with Csound.
*NOTE* If anybody sent me mail about Csound and did not receive a reply -
please try again - but this time to roboco!green@utai.toronto.edu.
I am constantly making little changes to Csound - and will wait for a couple
more days before I send it out.
Thanks
--
Anthony T. Green 343D St. Clair Ave W, Toronto, Ontario M5P 1N3
Home (416) 968-0817 Internet: roboco!green@utai.toronto.edu
Office (416) 340-0887 UUCP : ...!uunet!utai!roboco!green
------------------------------
Date: Thu, 25 Feb 1993 12:35:07 -0700 (MST)
From: michael a finkel <mfinkel@argon.GAS.uug.Arizona.EDU>
Message-Id: <Pine.3.05.9302251207.A6136-b100000@argon>
Subject: X-Wing
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
Well, I just got XWing out of the box today (one of the benifits of being
on an order list for an eternity and a half), popped it in for the 20 min
installation to find out that it has no native GUS support as I was led to
believe it would on many of the newsgroups. What it does do is play very
Ad-Libbish sounding music (no drums or separate instruments - they all
sound the same) with some pretty decent digitized voices using SBOS 1.22
with no extra switches. Make sure you have plenty of conventional memory
(it requires 580k for all sounds) and plenty of EMS (at least 1 meg).
I noticed that in the install some of the sound options I saw was General
Midi and then there was a General Midi music with Soundblaster sounds. Is
there any way to utilize either of these with the GUS to get the enhanced
music capabilities that the GUS is able to achieve? Or is there some sort
of upgrade on the way (either from Lucas or one of you who CAN program for
the GUS) to allow the GUS to work in it's native mode?
While all the sounds worked and such, it was quite disappointing to hear
the 'one instrument Ad-Lib' music playing after all the .MID .MOD and .669
music I had heard.
Please respond and correct any misperceptions I have stated or to answer
any of the questions I have raised either via this group,
comp.sys.ibm.pc.soundcards, or via email.
P.S. The game is really cool - very playable and no noticeable slowdown
with SBOS.
******************************************************************************
* --> Mfinkel@gas.uug.arizona.edu * Someone keeps moving my chair *
* Tucson, Arizona U.S.A. * -They Might Be Giants *
******************************************************************************
------------------------------
End of Ultrasound Daily Digest V2 #54
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